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u4gm Guide to Shredding Ubers with Poison Animate Weapon Necro
#1
Path of Exile 3.27 has gone off the rails in the best way, and if you have been pushing the new Keepers of the Flame stuff you already know those reworked Breaches do not joke around, they just slam you. The funny part is, once you plug in a poison Chaos Ranged Animate Weapon Necro and hook it up with buy game currency or items in u4gm poe 1 currency, the same content that deletes most builds starts to feel like a loot piñata. Animate Weapon of Ranged Arms changes everything here, because the weapons do not derp around in melee anymore, they fly out, stick to targets and just keep throwing hits that stack poison way faster than you expect.
Core Setup And Skill Flow
The whole thing leans on Unnatural Strength so your weapons push a ton of phys into chaos, which makes the poison scaling feel kind of absurd once the ramp kicks in. You throw down Bladefall of Trarthus and it quietly fills the screen with Lingering Blades, so you are not stuck juggling multiple blade skills or trying to micromanage your setup every two seconds. You hit Bladefall, pop your Animate Weapon with Unleash, and you are basically done, the screen just melts while the weapons chase anything that tries to run. It feels a lot less like an old-school minion build and more like you are launching a cloud of homing projectiles that happen to be sentient knives.
Damage, Downsides And Bossing
DPS wise it gets silly pretty quick, because once the poison stacks settle in you are comfortably in that 180m+ range on bosses with good gear, and mapping feels way more than enough. There is one real pain point though, and you notice it the first time you do a phased fight: every zone change or death wipes your weapons, so you have to spin the engine up again. On invitations or Maven type fights you learn to pre-cast, get blades on the floor, slam out weapons, and then just hold your buffs while you dodge the scary stuff. A lot of people complain about the ramp, but once you run it for a few nights it becomes muscle memory and honestly it just feels like part of the rhythm.
Defence, Budget And Gear Climb
Defensively the Necro does not fold like a typical glass cannon, which is why it works so well in T17s with nasty mods. Divine Flesh plus The Fourth Vow means half the ele damage turns into chaos, and since you are stacking chaos res anyway for the league, that combo does a ton of work. Add capped block on you and your minions, some proper recovery so you can sit on roughly 4.5k+ life leech per second at peak, and you end up face-tanking hits that would normally send you back to standard. The nice bit is the climb does not feel brutal, you can get into red maps on something like an 8 div setup, then as currency comes in you layer in the fancy stuff like a Kingmaker on your Animate Guardian, a Progenesis, better jewels and clusters, and the build just keeps scaling.
Endgame Farming And Who This Build Suits
Once it is online this thing is a machine for T17 farming, boss rushing or just chain-running high juice maps, and it does not really care whether you are targeting Keepers, Ubers or some weird niche strat on the Genesis Tree. If you do not want to grind the early levels of gear and prefer to shortcut a bit, a lot of players just buy game currency or items in u4gm so they can throw themselves straight into the deep end and start printing divines. The build feels best if you like slightly technical setups that reward you for doing a few actions in the right order, enjoy watching a swarm of ranged blades nuke bosses before you even see the full mechanic, and want something tanky enough that a random one-shot does not end every good run.
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u4gm Guide to Shredding Ubers with Poison Animate Weapon Necro - by VelvetRogue - 5 hours ago

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