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SA-MP Most common problems fix <server/>
#1
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Hello !
I've collected this list of common problems fixes for servers owners, hope it will be useful for you  Blush

#1 - Server instantly crashes when started
Most commonly it's an error in your server.cfg file or your gamemode is missing. Check the server_log.txt file and the reason should be located at the bottom. If not, check crashinfo.txt file. The better solution to find out what is causing the crash is using the Crash detect plugin by Zeex/0x5A656578 click for link which will give more information like line numbers, function names, parameter values, etc. If the script is compiled in debug mode (-d3 flag) to make compiler put extra information about all that stuff into the output .amx.

#2 - Server is not working - firewall is disabled
You will need to forward your ports to allow players to join your server. You can forward your ports using the PF Port Checker. Download it from: www.portforward.com If the ports are not forwarded that means you have to open them in your router. You can check the router list at http://portforward.com/english/routers/port_forwarding/routerindex.htm
It has all the information on how to forward ports.


#3 - 'Packet was modified'

The error commonly shown as:
Code:
[hh:mm:ss] Packet was modified, sent by id: <id>, ip: <ip>:<port>
happens when a player times out or is currently having connection issues.

#4 - 'Warning: client exceeded messageslimit'
The error commonly shown as:

Code:
Warning: client exceeded 'messageslimit' (1) <ip>:<port> (<count>) Limit: x/sec
happens when number of messages per second a client sends to the server exceeds.

#5 - 'Warning: client exceeded ackslimit'

The error commonly shown as:
Code:
Warning: client exceeded 'ackslimit' <ip>:<port> (<count>) Limit: x/sec
happens when acks limit exceeds.

#6 - 'Warning: client exceeded messageholelimit'
The error commonly shown as:
Code:
Warning: client exceeded 'messageholelimit' (<type>) <ip>:<port> (<count>) Limit: x
happens when message hole limit exceeds.

#7 - 'Warning: Too many out-of-order messages'

The error commonly shown as:
Code:
Warning: Too many out-of-order messages from player <ip>:<port> (<count>) Limit: x (messageholelimit)
happens when 'out of order messages' reuses messageholelimit setting.
For more information about this, refer to this


#8 - Players constantly getting "Unacceptable NickName" error but it is valid
If you are sure you use an acceptable name and the server runs on Windows then try to change the compatibility option of the samp-server.exe to Windows 98 and it should be fixed after a server restart.
Windows servers with high up time may also cause this issue to occur. This has been noticed of around 50 days of server up time. To resolve it, a reboot is required.


#9 - MSVCR___.dll/MSVCP___.dll not found
This problem regularly occurs on Windows servers when trying to load a plugin that was developed using a higher version of the Visual C++ runtime than is currently installed on your computer. To fix this, download the appropriate Microsoft Visual C++ runtime libraries. Note that the SA-MP server is 32 bit, therefore you'll also need to download the 32 bit (x86) version of the runtime, regardless of architecture. The version of the runtime you specifically require is denoted by the numbers in the filename (see the table below), although it does not hurt to install all of them. These libraries do not stack, or in other words: you won't get the runtimes for the 2013 and earlier versions if you only install the 2015 version.

#10 - Pawno common problems
  1. Unable to execute compiler on Windows Vista/7
    Run pawno.exe as an administrator.

  2. Failed to set data for ' '
    In the directory where you have pawno.exe in, you'll find a file called settings.ini. Open it up using any text editor(such as Notepad) and change "FileAssoc" from 1 to 0. If that doesn't work, run your pawno.exe as an administrator.

Thanks for reading  Angel , hope you like it  Big Grin .
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