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Rules Issues |
Posted by: alterego - 02-07-2017, 11:13 AM - Forum: Report Abuse/Issues
- Replies (2)
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Hey I have an idea, How about making a rules for the forum.
I have seen so many copy-pasted threads that may or may not be plagiarized depending on the owner worst is that most are not linking the original thread. I can also see users that are posting non-quality replies
i.e thanks for sharing, or nice.
maybe making some forum rules will make the forums a bit cleaner and less tedious for you guys. Well just saying since rules are always key to success.
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Hi I'm Jake |
Posted by: Jake_ - 02-02-2017, 09:42 AM - Forum: Self Introduction
- Replies (7)
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Hi, I'm new to the community , I live in Thailand and I'm 17 years old , I've play SAMP for year now, Nice to meet you all
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SA-MP Most common problems fix <server/> |
Posted by: Youssef - 01-29-2017, 05:07 PM - Forum: Tutorials
- Replies (7)
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Hello !
I've collected this list of common problems fixes for servers owners, hope it will be useful for you
#1 - Server instantly crashes when started
Most commonly it's an error in your server.cfg file or your gamemode is missing. Check the server_log.txt file and the reason should be located at the bottom. If not, check crashinfo.txt file. The better solution to find out what is causing the crash is using the Crash detect plugin by Zeex/0x5A656578 click for link which will give more information like line numbers, function names, parameter values, etc. If the script is compiled in debug mode (-d3 flag) to make compiler put extra information about all that stuff into the output .amx.
#2 - Server is not working - firewall is disabled
You will need to forward your ports to allow players to join your server. You can forward your ports using the PF Port Checker. Download it from: www.portforward.com If the ports are not forwarded that means you have to open them in your router. You can check the router list at http://portforward.com/english/routers/port_forwarding/routerindex.htm
It has all the information on how to forward ports.
#3 - 'Packet was modified'
The error commonly shown as:
Code: [hh:mm:ss] Packet was modified, sent by id: <id>, ip: <ip>:<port>
happens when a player times out or is currently having connection issues.
#4 - 'Warning: client exceeded messageslimit'
The error commonly shown as:
Code: Warning: client exceeded 'messageslimit' (1) <ip>:<port> (<count>) Limit: x/sec
happens when number of messages per second a client sends to the server exceeds.
#5 - 'Warning: client exceeded ackslimit'
The error commonly shown as:
Code: Warning: client exceeded 'ackslimit' <ip>:<port> (<count>) Limit: x/sec
happens when acks limit exceeds.
#6 - 'Warning: client exceeded messageholelimit'
The error commonly shown as:
Code: Warning: client exceeded 'messageholelimit' (<type>) <ip>:<port> (<count>) Limit: x
happens when message hole limit exceeds.
#7 - 'Warning: Too many out-of-order messages'
The error commonly shown as:
Code: Warning: Too many out-of-order messages from player <ip>:<port> (<count>) Limit: x (messageholelimit)
happens when 'out of order messages' reuses messageholelimit setting.
For more information about this, refer to this
#8 - Players constantly getting "Unacceptable NickName" error but it is valid
If you are sure you use an acceptable name and the server runs on Windows then try to change the compatibility option of the samp-server.exe to Windows 98 and it should be fixed after a server restart.
Windows servers with high up time may also cause this issue to occur. This has been noticed of around 50 days of server up time. To resolve it, a reboot is required.
#9 - MSVCR___.dll/MSVCP___.dll not found
This problem regularly occurs on Windows servers when trying to load a plugin that was developed using a higher version of the Visual C++ runtime than is currently installed on your computer. To fix this, download the appropriate Microsoft Visual C++ runtime libraries. Note that the SA-MP server is 32 bit, therefore you'll also need to download the 32 bit (x86) version of the runtime, regardless of architecture. The version of the runtime you specifically require is denoted by the numbers in the filename (see the table below), although it does not hurt to install all of them. These libraries do not stack, or in other words: you won't get the runtimes for the 2013 and earlier versions if you only install the 2015 version.
#10 - Pawno common problems
- Unable to execute compiler on Windows Vista/7
Run pawno.exe as an administrator.
- Failed to set data for ' '
In the directory where you have pawno.exe in, you'll find a file called settings.ini. Open it up using any text editor(such as Notepad) and change "FileAssoc" from 1 to 0. If that doesn't work, run your pawno.exe as an administrator.
Thanks for reading , hope you like it .
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New Datacenter located at Bulgaria! |
Posted by: Bob - 01-17-2017, 04:32 AM - Forum: Services Quality Enchantments
- Replies (7)
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Dear customers,
We are now at Bulgaria!
Located at :
- Europe
- close to Asia for better connection.
The servers on which our infrastructure is hosted are located in Europe, but we cater to a global audience. We try to provide a reliable cloud solution on a custom built platform that can be used from customers located in countries all around the world. Our cloud hosting solution is built with open source software and consists of a single platform from which you can control and manage all your virtual servers.
Our main data center is located in Bulgaria, a country located in the European Union, at the crossroads between Europe and Asia, giving you access and great connectivity to many developing markets spread across a vast area.
DDoS Protection
You don't have to worry about DDoS any longer because our entire infrastructure is protected against Layer 3 and 4 attacks and we can mitigate DDoS attacks up to 100Gbps in size.
Modern Facility
We are located in Telepoint, a Tier 3+ Carrier Neutral Data Center, one of the largest telecom facilities in Eastern Europe.
Enterprise hardware
Our servers are high quality enterprise machines produced by DELL, one of the leading manufacturers in the world, known for their top performance.
High-Speed Internet
Each GameServer is connected to the internet through a 1Gbps uplink, giving you great network speeds and the ability to withstand a large amount of traffic without any issues.
Thanks for choosing us!
Kind regards,
-EHN Team.
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Accounts Awaiting Activation |
Posted by: Yaa - 01-14-2017, 01:34 PM - Forum: Report Abuse/Issues
- Replies (1)
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Hello !
i noticed a lots of new users not activated their accounts due a no email sended to them
i was have that issue too before Bob activated my account
i think u should update MyBB to lastest version 1.8.10
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